Material plans

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Build plans

Early core stats

Prioritise Materials and Mag stats to raise ATP (attack power), ATA (accuracy) and LCK (luck), giving the character their key combat stats at lower levels. This leaves less room for later growth; when approaching level 180 and aiming to cap all stats, you will usually need to reset your Material allocation.

General purpose (maximum stats with minimum units)

Cap final stats with as few units as possible, leaving slots for utility units. Early stats are lower, but all stats can reach their caps later, usually without resetting Materials.

All yellow

Aim to show as many stats as possible in yellow at their caps. Early stats are low, so this is generally not recommended for a fresh character.


Class

HUmarHUmar

With V101

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/147/48/0V101Red Ring222---28-
General purpose (3 EVP below cap)7369522828-
All yellowV101, V80173694930281

Without V101

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/144/51/0-Red Ring215---35-
General purpose837656-35-
All yellow5/150/45/0Centurion/Ability626144222041
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HUnewearlHUnewearl

With V101

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats (can equip at Lv. 195: Clio)5/95/100/0V101Red Ring122---28-
General purpose (Clio at Lv. 184)9923-28-
All yellow5/178/17?/0V101, ADEPT*2, Centurion/Ability-1044033

An all-yellow plan is not recommended: HUnewearl needs all four unit slots, leaving no room for V501, V502, Smartlink and similar units.

Without V101

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats (can equip at Lv. 199: Clio)5/92/103/0-Red Ring115---35-
General purpose (Clio at Lv. 196)109635

HUnewearl without V101 has no all-yellow plan. She needs four units, so the recommended plan uses V101.

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HUcastHUcast

With V101

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/133/62/0V101Red Ring122---28-
General purpose1061628
All yellow5/139/56/0V101, Centurion/Ability8525151312

Without V101

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats (3 ATP below cap)5/130/65/0-Red Ring115---35-

HUcast without V101 has no all-yellow plan and still needs two units, so the recommended plan uses V101.

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HUcasealHUcaseal

With V101

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/131/64/0V101Red Ring122---28-
General purpose6253728-
All yellow5/137/58/0V101, Centurion/Ability4138281330

Without V101

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/128/67/0-Red Ring115---35-
General purpose6748-35
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RAmarRAmar

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/160/35/0V101Red Ring222---28-
General purpose & All yellow60686331
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RAmarlRAmarl

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats (can equip from Lv. 180: Clio)5/149/46/0V101Red Ring129-93-28-
General purpose (Clio: Lv. 157+)4545132-28-
All yellow (Clio: Lv. 157+)5/155/40/0V101, Centurion/Ability2451117291316
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RAcastRAcast

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/148/47/0V101Red Ring122---28-
General purpose9032-28-
All yellow5/154/41/0V101, Centurion/Ability6926141328
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RAcasealRAcaseal

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/152/43/0V101Red Ring122---28-
General purpose41532828-
All yellow5/158/37/0V101, Centurion/Ability2038151364
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FOmarFOmar

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/117/46/0V101, V801Red Ring--212-38-
General purpose5/117/46/32, 19/x/x/40*651331438-
All yellow5/112/20/63V101, V801, ADEPT6097383322

The second Mag is for offensive Techniques; only one V801 is needed to cap DFP/MST.

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FOmarlFOmarl

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/68+/48+/0V101, V801Red Ring--212-38-
General purpose & All yellow5/68/48/79, 19/x/x/65*6486383824

The second Mag is for offensive Techniques; only one V801 is needed to cap DFP/MST.

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FOnewmFOnewm

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/88/61/46, 5/93/101/1*V101, V801, ADEPTRed Ring--150---
General purpose5/88/61/46, 5/93/101/1*, 55/x/x/59*--140-10-
All yellow5/6/20/169V101, ADEPT*2, Centurion/Ability62--421333

The second Mag is for Episode 2; replace ADEPT with V502! The third Mag is for offensive Techniques; only one V801 is needed to cap DFP/MST.

An all-yellow plan is not recommended: FOnewm needs all four unit slots, leaving no room for V501, V502, V801 and similar units.

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FOnewearlFOnewearl

MagUnitsBarrierMaterials
Power MaterialDef MaterialMind MaterialEvade MaterialLuck MaterialRemaining
Early core stats5/36/62/97V101, V801, ADEPTRed Ring--150---
General purpose2148---
All yellow5/18/16/161V101, ADEPT*2, Centurion/Ability-82421313

An all-yellow plan is not recommended: FOnewearl needs all four unit slots, leaving no room for V501, V502, V801 and similar units.

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