Build plans
Early core stats
Prioritise Materials and Mag stats to raise ATP (attack power), ATA (accuracy) and LCK (luck), giving the character their key combat stats at lower levels. This leaves less room for later growth; when approaching level 180 and aiming to cap all stats, you will usually need to reset your Material allocation.
General purpose (maximum stats with minimum units)
Cap final stats with as few units as possible, leaving slots for utility units. Early stats are lower, but all stats can reach their caps later, usually without resetting Materials.
All yellow
Aim to show as many stats as possible in yellow at their caps. Early stats are low, so this is generally not recommended for a fresh character.
Class
With V101
Without V101
| Mag | Units | Barrier | Materials |
|---|
| Power Material | Def Material | Mind Material | Evade Material | Luck Material | Remaining |
|---|
| Early core stats | 5/144/51/0 | - | Red Ring | 215 | - | - | - | 35 | - |
| General purpose | 83 | 76 | 56 | - | 35 | - |
| All yellow | 5/150/45/0 | Centurion/Ability | 62 | 61 | 44 | 22 | 20 | 41 |
TopWith V101
An all-yellow plan is not recommended: HUnewearl needs all four unit slots, leaving no room for V501, V502, Smartlink and similar units.
Without V101
HUnewearl without V101 has no all-yellow plan. She needs four units, so the recommended plan uses V101.
TopWith V101
| Mag | Units | Barrier | Materials |
|---|
| Power Material | Def Material | Mind Material | Evade Material | Luck Material | Remaining |
|---|
| Early core stats | 5/133/62/0 | V101 | Red Ring | 122 | - | - | - | 28 | - |
| General purpose | 106 | 16 | 28 |
| All yellow | 5/139/56/0 | V101, Centurion/Ability | 85 | 25 | 15 | 13 | 12 |
Without V101
HUcast without V101 has no all-yellow plan and still needs two units, so the recommended plan uses V101.
TopWith V101
| Mag | Units | Barrier | Materials |
|---|
| Power Material | Def Material | Mind Material | Evade Material | Luck Material | Remaining |
|---|
| Early core stats | 5/131/64/0 | V101 | Red Ring | 122 | - | - | - | 28 | - |
| General purpose | 62 | 53 | 7 | 28 | - |
| All yellow | 5/137/58/0 | V101, Centurion/Ability | 41 | 38 | 28 | 13 | 30 |
Without V101
| Mag | Units | Barrier | Materials |
|---|
| Power Material | Def Material | Mind Material | Evade Material | Luck Material | Remaining |
|---|
| Early core stats | 5/128/67/0 | - | Red Ring | 115 | - | - | - | 35 | - |
| General purpose | 67 | 48 | - | 35 |
TopTopTop | Mag | Units | Barrier | Materials |
|---|
| Power Material | Def Material | Mind Material | Evade Material | Luck Material | Remaining |
|---|
| Early core stats | 5/148/47/0 | V101 | Red Ring | 122 | - | - | - | 28 | - |
| General purpose | 90 | 32 | - | 28 | - |
| All yellow | 5/154/41/0 | V101, Centurion/Ability | 69 | 26 | 14 | 13 | 28 |
Top | Mag | Units | Barrier | Materials |
|---|
| Power Material | Def Material | Mind Material | Evade Material | Luck Material | Remaining |
|---|
| Early core stats | 5/152/43/0 | V101 | Red Ring | 122 | - | - | - | 28 | - |
| General purpose | 41 | 53 | 28 | 28 | - |
| All yellow | 5/158/37/0 | V101, Centurion/Ability | 20 | 38 | 15 | 13 | 64 |
Top | Mag | Units | Barrier | Materials |
|---|
| Power Material | Def Material | Mind Material | Evade Material | Luck Material | Remaining |
|---|
| Early core stats | 5/117/46/0 | V101, V801 | Red Ring | - | - | 212 | - | 38 | - |
| General purpose | 5/117/46/32, 19/x/x/40* | 65 | 133 | 14 | 38 | - |
| All yellow | 5/112/20/63 | V101, V801, ADEPT | 60 | 97 | 38 | 33 | 22 |
The second Mag is for offensive Techniques; only one V801 is needed to cap DFP/MST.
Top | Mag | Units | Barrier | Materials |
|---|
| Power Material | Def Material | Mind Material | Evade Material | Luck Material | Remaining |
|---|
| Early core stats | 5/68+/48+/0 | V101, V801 | Red Ring | - | - | 212 | - | 38 | - |
| General purpose & All yellow | 5/68/48/79, 19/x/x/65* | 64 | 86 | 38 | 38 | 24 |
The second Mag is for offensive Techniques; only one V801 is needed to cap DFP/MST.
TopThe second Mag is for Episode 2; replace ADEPT with V502! The third Mag is for offensive Techniques; only one V801 is needed to cap DFP/MST.
An all-yellow plan is not recommended: FOnewm needs all four unit slots, leaving no room for V501, V502, V801 and similar units.
Top | Mag | Units | Barrier | Materials |
|---|
| Power Material | Def Material | Mind Material | Evade Material | Luck Material | Remaining |
|---|
| Early core stats | 5/36/62/97 | V101, V801, ADEPT | Red Ring | - | - | 150 | - | - | - |
| General purpose | 2 | 148 | - | - | - |
| All yellow | 5/18/16/161 | V101, ADEPT*2, Centurion/Ability | - | 82 | 42 | 13 | 13 |
An all-yellow plan is not recommended: FOnewearl needs all four unit slots, leaving no room for V501, V502, V801 and similar units.
Top