Special activation rates and V50X units

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Special activation rates and V50X units

Special attacks must first hit the target (a miss does not trigger an effect check).


1. Instant-kill specials based on dark resistance (EDK)

Formula:


(Activation rate − enemy EDK) × modifier

Base instant-kill activation rates:

  • Dim: 48%
  • Shadow: 66%
  • Dark: 78%
  • Hell: 93%
  • Instant-kill technique: 100%

Androids receive an additional +30% bonus to ESP-based specials on Ultimate.


2. Specials affected by enemy ESP

Formula:


(Android bonus + activation rate − enemy special resistance) × modifier

Androids: an extra +30% on Ultimate.

1) Confusion (8 seconds; can be reapplied)

  • Panic: 29%
  • Riot: 44%
  • Havoc: 60%
  • Chaos: 76%

2) Freeze (4 seconds; cannot be reapplied while frozen)

  • Ice: 32%
  • Frost: 48%
  • Freeze: 64%
  • Blizzard: use min(activation rate, 40)

3) Paralysis (6 seconds; can be reapplied)

  • Bind: 32%
  • Hold: 48%
  • Seize: 64%
  • Arrest: 80%

3. V50X effects (applied after the modifier)

V50X applies to the activation rate after the modifier.

V501

  • Instant kill × 1.5
  • Confusion / freeze / paralysis: duration × 1.5

V502

  • Instant kill × 2
  • Confusion / freeze / paralysis: duration × 1.5

4. Reduction rules (essential)

Common weapon reductions

  • Mechguns, shots and slicers: Special = original × 1/3
  • Partisans, swords, daggers, double sabers, twin swords and launchers: Special = original × 1/2

Common weapons (those with hexadecimal codes before Photon Claw) receive reductions:

  • Within a three-hit combo, each attack animation may perform multiple checks.
  • Hitting multiple targets incurs no additional reduction.
  • ES weapons and single-target weapons are exempt from this reduction.

Note: these reductions affect common weapon specials, not sacrificial specials.


5. Devil’s / Demon’s activation rate (base 50%)

  • Devil’s: halves HP (1/2 remains)
  • Demon’s: reduces HP to a quarter (1/4 remains)

For androids (Ultimate +30%):

  • Devil’s: 4/5 HP remains
  • Demon’s: 11/20 HP remains

Actual HP reduction for androids on Ultimate:

  • Devil’s:20%
  • Demon’s:45%

Other specials, excluding confusion, freeze, paralysis, Hell and Devil’s / Demon’s:

On hit = 100% activation


6. Stealing specials

1) HP steal (cap: 120 HP)

  • Draw: 5%
  • Drain: 9%
  • Fill: 13%
  • Gush: 17%

2) TP steal (cap: 100 TP)

  • Heart: 3%
  • Mind: 4%
  • Soul: 5%
  • Geist: 6%

3) EXP steal (cap: 80 EXP; androids +30% on Ultimate)

  • Master's: 8%
  • Lord's: 10%
  • King's: 12%

7. Fire damage


Base damage = (character level − 1) / ? + ??
Final damage = base damage × [1 − enemy EFR × 0.01]
  • Heat: level / 4 + 40
  • Fire: level / 3 + 60
  • Flame: level / 2 + 80
  • Burning: level + 100

8. Freeze activation rate (formula)


Activation rate = special rate − enemy special resistance (ESP)
  • Ice: 32%
  • Frost: 48%
  • Freeze: 64%
  • Blizzard: 80%

9. Lightning damage


Base damage = (character level − 1) / ? + ??
Final damage = base damage × [1 − enemy ETH × 0.01]
  • Shock: level / 4 + 40
  • Thunder: level / 3 + 60
  • Storm: level / 2 + 80
  • Tempest: level + 100

10. Sacrificial specials (damage at a cost)

  • Charge: costs 200 Meseta per check (MISS if insufficient).
  • Spirit: each check costs 20% of TP (MISS if TP < 10).
  • Berserk: each check costs 25% of HP (MISS if HP < 3).

11. Unique weapons (specials and accuracy)

Specials use heavy-attack accuracy and can build PB

  • DARK FLOW
  • Vjaya
  • Windmill
  • Frozen Shooter
  • SNOW QUEEN

Wave attacks (100% special accuracy)

  • Berdysh (close-range 360° normal-attack check)
  • TSUMIKIRI J-SWORD (long-range 360° heavy-attack check)

Technique specials (100% accuracy)

Fire: Caduceus、HILDEBEAR'S CANE

Ice: Technical Crozier、Hildeblue's Cane

Lightning: MAGICAL PIECE、The Sigh of a God、Maser Beam (including Power Maser)

Other:

  • Soul Banish (instant kill)
  • Heaven Punisher (Divine Punishment, 12 checks)
  • ES weapons with Jellen / Zalure