Special activation rates and V50X units
Special attacks must first hit the target (a miss does not trigger an effect check).
1. Instant-kill specials based on dark resistance (EDK)
Formula:
(Activation rate − enemy EDK) × modifier
Base instant-kill activation rates:
- Dim: 48%
- Shadow: 66%
- Dark: 78%
- Hell: 93%
- Instant-kill technique: 100%
Androids receive an additional +30% bonus to ESP-based specials on Ultimate.
2. Specials affected by enemy ESP
Formula:
(Android bonus + activation rate − enemy special resistance) × modifier
Androids: an extra +30% on Ultimate.
1) Confusion (8 seconds; can be reapplied)
- Panic: 29%
- Riot: 44%
- Havoc: 60%
- Chaos: 76%
2) Freeze (4 seconds; cannot be reapplied while frozen)
- Ice: 32%
- Frost: 48%
- Freeze: 64%
- Blizzard: use min(activation rate, 40)
3) Paralysis (6 seconds; can be reapplied)
- Bind: 32%
- Hold: 48%
- Seize: 64%
- Arrest: 80%
3. V50X effects (applied after the modifier)
V50X applies to the activation rate after the modifier.
V501
- Instant kill × 1.5
- Confusion / freeze / paralysis: duration × 1.5
V502
- Instant kill × 2
- Confusion / freeze / paralysis: duration × 1.5
4. Reduction rules (essential)
Common weapon reductions
- Mechguns, shots and slicers: Special = original × 1/3
- Partisans, swords, daggers, double sabers, twin swords and launchers: Special = original × 1/2
Common weapons (those with hexadecimal codes before Photon Claw) receive reductions:
- Within a three-hit combo, each attack animation may perform multiple checks.
- Hitting multiple targets incurs no additional reduction.
- ES weapons and single-target weapons are exempt from this reduction.
Note: these reductions affect common weapon specials, not sacrificial specials.
5. Devil’s / Demon’s activation rate (base 50%)
- Devil’s: halves HP (1/2 remains)
- Demon’s: reduces HP to a quarter (1/4 remains)
For androids (Ultimate +30%):
- Devil’s: 4/5 HP remains
- Demon’s: 11/20 HP remains
Actual HP reduction for androids on Ultimate:
Other specials, excluding confusion, freeze, paralysis, Hell and Devil’s / Demon’s:
On hit = 100% activation
6. Stealing specials
1) HP steal (cap: 120 HP)
- Draw: 5%
- Drain: 9%
- Fill: 13%
- Gush: 17%
2) TP steal (cap: 100 TP)
- Heart: 3%
- Mind: 4%
- Soul: 5%
- Geist: 6%
3) EXP steal (cap: 80 EXP; androids +30% on Ultimate)
- Master's: 8%
- Lord's: 10%
- King's: 12%
7. Fire damage
Base damage = (character level − 1) / ? + ??
Final damage = base damage × [1 − enemy EFR × 0.01]
- Heat: level / 4 + 40
- Fire: level / 3 + 60
- Flame: level / 2 + 80
- Burning: level + 100
8. Freeze activation rate (formula)
Activation rate = special rate − enemy special resistance (ESP)
- Ice: 32%
- Frost: 48%
- Freeze: 64%
- Blizzard: 80%
9. Lightning damage
Base damage = (character level − 1) / ? + ??
Final damage = base damage × [1 − enemy ETH × 0.01]
- Shock: level / 4 + 40
- Thunder: level / 3 + 60
- Storm: level / 2 + 80
- Tempest: level + 100
10. Sacrificial specials (damage at a cost)
- Charge: costs 200 Meseta per check (MISS if insufficient).
- Spirit: each check costs 20% of TP (MISS if TP < 10).
- Berserk: each check costs 25% of HP (MISS if HP < 3).
11. Unique weapons (specials and accuracy)
Specials use heavy-attack accuracy and can build PB
- DARK FLOW
- Vjaya
- Windmill
- Frozen Shooter
- SNOW QUEEN
Wave attacks (100% special accuracy)
- Berdysh (close-range 360° normal-attack check)
- TSUMIKIRI J-SWORD (long-range 360° heavy-attack check)
Technique specials (100% accuracy)
Fire: Caduceus、HILDEBEAR'S CANE
Ice: Technical Crozier、Hildeblue's Cane
Lightning: MAGICAL PIECE、The Sigh of a God、Maser Beam (including Power Maser)
Other:
- Soul Banish (instant kill)
- Heaven Punisher (Divine Punishment, 12 checks)
- ES weapons with Jellen / Zalure