This page condenses two quest tier articles by みどり into a quick reference. The ratings weigh farming items with market value, overall returns and run efficiency. They are the author's own judgement from experience, not an official server ranking.
How current this is: the RBR tiers follow the November 2025 date marked in the original; the non-RBR tiers date from May 2025. Drop tables, quest revisions, prices and new routes can all change the rankings. Before choosing a quest, check the current Ephinea drop charts.
Ragol Boost Road (RBR) picks one quest each week from the candidate lists of Episodes 1, 2 and 4. It rotates every Sunday at 00:00 UTC. Check it under Statistics at the lobby counter, or type /rbr in game.
| Party size | DAR / RDR / EXP boost |
|---|---|
| 1 player | +15% each |
| 2 players | +20% each |
| 3–4 players | +25% each |
For the mechanics and the latest candidate list, the reference is Pioneer 2 Wiki: Ragol Boost Road.
The table below lays out the Wiki's 58 eligible quests by Episode and area. Blue quests can still be drawn next week, green marks this week's quests, and grey marks quests already used this cycle that cannot come up next week. The Tracker is maintained by hand. This page checks it against the current rotation template, but /rbr in game is always the final authority.
The text below keeps the abbreviations used in the original; full weapon and quest names are in Common Abbreviations. Section IDs are Viridia, Greenill, Skyly, Bluefull, Purplenum, Pinkal, Redria, Oran, Yellowboze and Whitill.
The ratings focus on how efficiently a quest farms high-value items. The author considers A and above worth running on purpose; B–C suit a specific target, and D is usually not worth repeating for rare items.
| Quest | Main value | Route / ID advice |
|---|---|---|
| EN2 | More than 150 Evil Shark, and Vjaya can also come from boxes; very efficient to run. | Farm Area 1 only; a split party takes about 5 minutes a run. |
| SR3 | 72 Sinow Red since the revision, making it the top quest for Lame d'Argent, well ahead of PW2. | Plan the route around the Sinow Red. |
| EN4 | The final waves are good for Merlan, Del-D, Delsaber and Dark Belra. | If you only want Del-D, stop after Area 1; especially good when you want a Dark-attribute HS. |
| PW1 | 100+ Gee, by far the best quest for DoB; a Lucky Coin on completion. | Split into Coast and Jungle teams that clear at the same time. |
| PW3 | The opening box room is excellent, with good odds of high-attribute common weapons, Yunchang and Psycho Wand; a Lucky Coin on completion. | Run the boxes only, or clear the whole quest. |
| PS2 | More than 600 enemies, with high EXP and PD returns; plenty of Chaos Sorcerer and Delsaber. | |
| LCV | Lots of Ill Gill, Mericarol and Delbiter; top-tier for V502 and Heaven Punisher. | |
| NMU4 / WoL4 | Dense Pyro Goran, top-tier for Heaven Striker; good EXP and armour to sell as well. | An FO, or a RA using Divine Punishment, can run it on Anguish 1. |
| Quest | Main value | Route / ID advice |
|---|---|---|
| SU2 | The branching map suits a split party and farms Evil Shark, Poison Lily and Pan Arms efficiently; Cave 3 can also give Amplifier of Gifoie and a Lv.30 Gibarta. | A practised party can finish in under 4 minutes. |
| MU2 | About 70 Evil Shark before the midpoint; an efficient short run. | Stop at the midpoint; about 3–4 minutes once you know the winding route. |
| SU3 | 79 Canadine, one of the best Mines quests for Charge Vulcan; also Yasminkov 9000M, Syncesta and Lame d'Argent. | Decide whether to clear the whole map by the enemy you are after. |
| LHP | Splits 2:2 at the start; lots of the rarer Ruins enemies such as Bulclaw, Delsaber and Chaos Sorcerer. | |
| LBA | More Delsaber than PS2 and a high enemy count overall; also excellent for levelling on VH. |
| Quest | Suggested targets |
|---|---|
| SR2 | Pan Arms appearance-change items ( |
| MU4 | Heaven Striker ( |
| SA2 | Heart of Tension Blaster, V101, Lame d'Argent ( |
| SU6 | Daylight Scar ( |
| SU7 | Heaven Punisher, Sealed J-Sword ( |
| SU8 | Yunchang, Ano Rifle ( |
| WoL2 | Slicer of Fanatic ( |
| SU13 / SU14 | Slicer of Fanatic, V801, Limiter ( |
| Quest | Suggested targets |
|---|---|
| LHS | Handgun: Milla ( |
| MU1 | Handgun: Milla ( |
| LIS | V101, Yasha, L&K38 Combat ( |
| MU3 | Charge Vulcan ( |
| EN3 | V101, S-Parts ( |
| SU4 / SR4 | Prophets of Motav ( |
| PS1 / LSR | Yasminkov 9000M, Heart of Suppressed Gun ( |
| PS3 | Sealed J-Sword, Heaven Punisher ( |
| PS4 | Heaven Punisher, Charge Vulcan, Transvestite Plate ( |
| PS5 | Heaven Striker ( |
| PS6 | Sealed J-Sword ( |
| NMU2 | Slicer of Fanatic ( |
| WoL3 | Yasminkov 9000M ( |
| SU12 | Heaven Striker ( |
| Quest | Main problem |
|---|---|
| SU1 / EN1 / SR1 / SA1 | The Forest pays poorly overall; |
| SU5 | Getting lost in the Temple slows progress and the enemy count is unremarkable; CCC or MAE:VR usually does the job better. |
| LDR | Some enemies are immune to Hell, and double-ATP EX specials do nothing to the boss; if you develop a route, consider farming only the upper floor. |
| TET / TWT | Few enemies and long walks; only good for farming specific enemies from the opening. |
| SU10 / NMU1 / WoL1 | Long walks in Crater East, and poor-quality common weapons. |
| SU11 | The high Dorphon count doesn't turn into returns; it tends to be a worse MA4C. |
| NMU5 / WoL5 | Subterranean Desert 3's quicksand and S-shaped passages are awkward, and the enemies are strong but not numerous; the risk outweighs the reward. |
| AO1–AO5 | Most enemies spawn at random, so positions and counts are unreliable; not suited to targeted farming. |
"Non-RBR" means quests outside the RBR candidate pool. This chart weighs overall farming efficiency, PD returns and rare items RBR rarely covers. It uses a different scale, so an S here is not comparable with an RBR S above.
| Quest | Why it's recommended | Key points |
|---|---|---|
| MAE4 Maximum Attack E: Episode 4 | Packed enemy groups, high EXP and an MA4 Ticket on completion; Shambertin has a 1 in 10 chance to be Kondrieu. | Galatine, which RBR rarely covers; |
| Quest | Main value | Notes |
|---|---|---|
| TS Twilight Sanctuary | Jungle East plus the Control Tower; | One of the hardest quests on the server; a full party is recommended. For a better chance at HP, aim to finish within 25:30. |
| MSB Run up to Gal Gryphon | The fastest way to the Gal Gryphon fight, under 7 minutes with practice; the most efficient Galatine quest. | The quest ends at once if only one player is left; when something important drops, have your teammates stay in the room first. |
| PW2 | 114 Ul Gibbon; | Few dangerous enemies and most can be handled with Hell; easy, with reliable returns. |
| Quest | Why it's recommended |
|---|---|
| TTF | The EP1 boss rush and the most efficient Red Ring quest; |
| RT | The EP2 boss rush; |
| GDV | CCA, Seabed and the Control Tower plus Olga Flow; packed enemy groups and an MA4 Ticket. |
| Quest | Rare enemy targets and approach |
|---|---|
| TE Forest only | 52 Hildelt; once you confirm none is a Hildetorr, skip ahead. |
| 5-3 Government quest | 35 Ob Lily, a short route that allows joining mid-quest, so it suits ID switching. Start as |
| PoD | The fastest way to fight Shambertin, aiming for the rare boss Kondrieu, which can drop Heaven Striker, Lame d'Argent, Daylight Scar and Limiter. High returns, but you are gambling on both the rare boss and the drop. |
| MA4B | 26 Zu, also good for finding Pazuzu. Pazuzu gives V801 on |
| Quest | Use |
|---|---|
| Simulator 2.0 | 51 Dark Bringer; many traps and first-time surprises, but good for |
| MA1C | Lots of regular enemies plus Dark Falz; |
| GDVD | Includes Gal Gryphon; the Spaceship has many Baranz, so |
| MA2A | |
| NMU3 | 55 Pyro Goran; stopping at the 45 before the heat-wave room is usually more efficient. An FO or a Divine Punishment RA can run it on Anguish 1; |
The objective RBR base data is generated automatically: the RBR source data JSON holds the 58 candidate quests, the Wiki revision, the current rotation, the Tracker state, Ultimate EXP, full enemy counts and notes on conditional counts. The two hand-rated tier charts are stored separately as tier data JSON.
/rbr in game is the authority on the server's actual rotation. The Wiki's current-week template can be fetched automatically but may be updated late. The generator checks the date, the Tracker's coverage of all 58 quests, each Episode's current quest and whether the Tracker agrees with the current-week template; if anything is off, it writes a warning instead of silently treating the data as current.
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