什么是苦痛模式?
它既不是替代U难度,也不是U难度的推进一种形式,它只是一种自我挑战的方式(类似于暗黑3的Torment模式,U难度相当于A0,苦痛共10个等级[A1-A10]), 可以增加收集常规武器乐趣。 当你提升苦痛难度的等级,那么怪物和奖励也会相应的提升和加强:
奖励提升:
- 掉落武器命中提升
- 经验提升
- RDR提升
- MST提升
怪物强化:
- 伤害提升 (固定伤害增加40%)
- 攻击力 (ATP) 提升
- 命中 (ATA) 提升
- 防御 (DFP) 提升
- 回避 (EVP) 提升
- 暴击 (LCK) 提升
- 暗抗 (EDK) 提升
- EX抗性 (ESP) 提升
- 移动速度 提升
- 一些怪物会释放更高级的魔法.
苦痛游戏等级可以在创建U难度游戏时在大厅柜台设置。对于每个苦痛难度等级,你可以在大厅柜台按TAB键看到怪物、掉落和经验等提升的描述。
- 每章前面区域和后面区域的怪物能力能力基本一致。
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每个苦痛难度DAR提升1%:
- 苦痛 Lv. 1 -> + 1%
- 苦痛 Lv. 2 -> + 2%
- 苦痛 Lv. 3 -> + 3%
- 苦痛 Lv. 4 -> + 4%
- 苦痛 Lv. 5 -> + 5%
- 苦痛 Lv. 6 -> + 6%
- 苦痛 Lv. 7 -> + 7%
- 苦痛 Lv. 8 -> + 8%
- 苦痛 Lv. 9 -> + 9%
- 苦痛 Lv. 10 -> + 10%
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每个苦痛难度对于颜色ID特产常规武器提升2%:
- 苦痛 Lv. 1 -> 掉率 + 2%
- 苦痛 Lv. 2 -> 掉率 + 4%
- 苦痛 Lv. 3 -> 掉率 + 6%
- 苦痛 Lv. 4 -> 掉率 + 8%
- 苦痛 Lv. 5 -> 掉率 + 10%
- 苦痛 Lv. 6 -> 掉率 + 12%
- 苦痛 Lv. 7 -> 掉率 + 14%
- 苦痛 Lv. 8 -> 掉率 + 16%
- 苦痛 Lv. 9 -> 掉率 + 18%
- 苦痛 Lv. 10 -> 掉率 + 20%
颜色ID特产如下:
- 镉绿 -> 散弹
- 翠绿 -> 步枪
- 天清 -> 大剑
- 纯蓝 -> 长刀
- 淡紫 -> 机枪
- 粉红 -> 魔杖
- 真红 -> 单手剑/手杖 (各50)
- 橙黄 -> 匕首
- 金黄 -> 手枪/长杖 (各50)
- 羽白 -> 投刃
每个苦痛难度掉落未鉴定常规武器的概率增加7%,但上限是95%(应该是服务各种活动的buff叠加到一起最多就是95%):
- 苦痛 Lv. 1 -> 掉率 + 7%
- 苦痛 Lv. 2 -> 掉率 + 14%
- 苦痛 Lv. 3 -> 掉率 + 21%
- 苦痛 Lv. 4 -> 掉率 + 28%
- 苦痛 Lv. 5 -> 掉率 + 35%
- 苦痛 Lv. 6 -> 掉率 + 42%
- 苦痛 Lv. 7 -> 掉率 + 49%
- 苦痛 Lv. 8 -> 掉率 + 56%
- 苦痛 Lv. 9 -> 掉率 + 63%
- 苦痛 Lv. 10 -> 掉率 + 70%
常规武器掉率3是对应低级区域,4是对应高级区域,5对应红盒。(0、1、2、3、4在普通模式都覆盖、5只是针对红盒)
低级区域: 森林Forest, 洞窟Caves, 神殿VR Temple, 宇宙船VR Spaceship, 和陨石坑Crater
高级区域: 坑道Mines, 遗迹Ruins, 中央管理区CCA, 海底Seabed, 塔Tower和沙漠Desert。
下图是掉率概率分布:
每个苦痛难度PD掉落概率提升0.15%
- 苦痛 Lv. 1 -> 0.95%
- 苦痛 Lv. 2 -> 1.1%
- 苦痛 Lv. 3 -> 1.25%
- 苦痛 Lv. 4 -> 1.4%
- 苦痛 Lv. 5 -> 1.55%
- 苦痛 Lv. 6 -> 1.7%
- 苦痛 Lv. 7 -> 1.85%
- 苦痛 Lv. 8 -> 2%
- 苦痛 Lv. 9 -> 2.15%
- 苦痛 Lv. 10 -> 2.3%
苦痛难度降低怪物状态效果时长:
混乱:
- 苦痛 Lv. 1 -> 8 秒
- 苦痛 Lv. 2 -> 6.154 秒
- 苦痛 Lv. 3 -> 5 秒
- 苦痛 Lv. 4 -> 4 秒
- 苦痛 Lv. 5 -> 3.333 秒
- 苦痛 Lv. 6 -> 2.857 秒
- 苦痛 Lv. 7 -> 2.5 秒
- 苦痛 Lv. 8 -> 2.105 秒
- 苦痛 Lv. 9 -> 1.86 秒
- 苦痛 Lv. 10 -> 1.667 秒
冰冻:
- 苦痛 Lv. 1 -> 4 秒
- 苦痛 Lv. 2 -> 3.077 秒
- 苦痛 Lv. 3 -> 2.5 秒
- 苦痛 Lv. 4 -> 2 秒
- 苦痛 Lv. 5 -> 1.667 秒
- 苦痛 Lv. 6 -> 1.429 秒
- 苦痛 Lv. 7 -> 1.25 秒
- 苦痛 Lv. 8 -> 1.053 秒
- 苦痛 Lv. 9 -> 0.93 秒
- 苦痛 Lv. 10 -> 0.833 秒
麻痹:
- 苦痛 Lv. 1 -> 5.6 秒
- 苦痛 Lv. 2 -> 4.308 秒
- 苦痛 Lv. 3 -> 3.5 秒
- 苦痛 Lv. 4 -> 2.8 秒
- 苦痛 Lv. 5 -> 2.333 秒
- 苦痛 Lv. 6 -> 2 秒
- 苦痛 Lv. 7 -> 1.75 秒
- 苦痛 Lv. 8 -> 1.474 秒
- 苦痛 Lv. 9 -> 1.302 秒
- 苦痛 Lv. 10 -> 1.167 秒
苦痛难度降低了恶魔系激活率:
- 苦痛 Lv. 1 -> 44% 激活
- 苦痛 Lv. 2 -> 35% 激活
- 苦痛 Lv. 3 -> 26% 激活
- 苦痛 Lv. 4 -> 14% 激活
- 苦痛 Lv. 5 -> 2% 激活
- 苦痛 Lv. 6 -> 1% 激活
- 苦痛 Lv. 7 -> 1% 激活
- 苦痛 Lv. 8 -> 1% 激活
- 苦痛 Lv. 9 -> 1% 激活
- 苦痛 Lv. 10 -> 1% 激活
所有的概率提升仅仅提升怪物不包含箱子.
A1:
- HP: +15%
- XP: +20%
- ATP: +15%
- DFP: No boost
- MST: +15%
- ATA: +5%
- EVP: +1%
- LCK: +2%
- EFR, EIC, ETH, ELT: +3%
- EDK: +6%
- ESP: +7%
- Damage: +25%
- Fixed damage: +10%
EX激活率也被削弱:
- Freeze: 4 seconds
- Paralysis: 5.6 seconds
- Confusion: 8 seconds
- HP Cut: 44% activation chance
此外,A模式下掉率有小幅度提升:
- Drop Anything Rate (DAR): +1%
- Rare Drop Rate (RDR): +2%
- Meseta quantity dropped: +16%
- ID-specific common weapon rate: +1%
- Untekked common weapon rate: +1%
- Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
- Photon Drop rate: +0.15%
A2:
- HP: +38%
- XP: +50%
- ATP: +38%
- DFP: No boost
- MST: +38%
- ATA: +13%
- EVP: +3%
- LCK: +5%
- EFR, EIC, ETH, ELT: +7%
- EDK: +15%
- ESP: +18%
- Damage: +63%
- Fixed damage: +25%
EX激活率也被削弱:
- Freeze: 3.077 seconds
- Paralysis: 4.308 seconds
- Confusion: 6.154 seconds
- HP Cut: 35% activation chance
此外,A模式下掉率有小幅度提升:
- Drop Anything Rate (DAR): +2%
- Rare Drop Rate (RDR): +4%
- Meseta quantity dropped: +39%
- ID-specific common weapon rate: +2%
- Untekked common weapon rate: +2%
- Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
- Photon Drop rate: +0.3%
A3:
- HP: +60%
- XP: +80%
- ATP: +60%
- DFP: No boost
- MST: +60%
- ATA: +20%
- EVP: +4%
- LCK: +8%
- EFR, EIC, ETH, ELT: +11%
- EDK: +24%
- ESP: +28%
- Damage: +100%
- Fixed damage: +40%
EX激活率也被削弱:
- Freeze: 2.5 seconds
- Paralysis: 3.5 seconds
- Confusion: 5 seconds
- HP Cut: 26% activation chance
此外,A模式下掉率有小幅度提升:
- Drop Anything Rate (DAR): +3%
- Rare Drop Rate (RDR): +6%
- Meseta quantity dropped: +62%
- ID-specific common weapon rate: +3%
- Untekked common weapon rate: +3%
- Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
- Photon Drop rate: +0.45%
A4:
- HP: +90%
- XP: +120%
- ATP: +90%
- DFP: No boost
- MST: +90%
- ATA: +30%
- EVP: +6%
- LCK: +12%
- EFR, EIC, ETH, ELT: +16%
- EDK: +36%
- ESP: +42%
- Damage: +150%
- Fixed damage: +60%
EX激活率也被削弱:
- Freeze: 2 seconds
- Paralysis: 2.8 seconds
- Confusion: 4 seconds
- HP Cut: 14% activation chance
此外,A模式下掉率有小幅度提升:
- Drop Anything Rate (DAR): +4%
- Rare Drop Rate (RDR): +8%
- Meseta quantity dropped: +93%
- ID-specific common weapon rate: +4%
- Untekked common weapon rate: +4%
- Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
- Photon Drop rate: +0.6%
A5
- HP: +120%
- XP: +160%
- ATP: +120%
- DFP: No boost
- MST: +120%
- ATA: +40%
- EVP: +8%
- LCK: +16%
- EFR, EIC, ETH, ELT: +21%
- EDK: +48%
- ESP: +56%
- Damage: +200%
- Fixed damage: +80%
EX激活率也被削弱:
- Freeze: 1.667 seconds
- Paralysis: 2.333 seconds
- Confusion: 3.333 seconds
- HP Cut: 2% activation chance
此外,A模式下掉率有小幅度提升:
- Drop Anything Rate (DAR): +5%
- Rare Drop Rate (RDR): +11%
- Meseta quantity dropped: +124%
- ID-specific common weapon rate: +5%
- Untekked common weapon rate: +5%
- Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
- Photon Drop rate: +0.75%
A6
- HP: +150%
- XP: +200%
- ATP: +150%
- DFP: No boost
- MST: +150%
- ATA: +50%
- EVP: +10%
- LCK: +20%
- EFR, EIC, ETH, ELT: +27%
- EDK: +60%
- ESP: +70%
- Damage: +250%
- Fixed damage: +100%
EX激活率也被削弱:
- Freeze: 1.429 seconds
- Paralysis: 2 seconds
- Confusion: 2.857 seconds
- HP Cut: 1% activation chance
此外,A模式下掉率有小幅度提升:
- Drop Anything Rate (DAR): +6%
- Rare Drop Rate (RDR): +14%
- Meseta quantity dropped: +155%
- ID-specific common weapon rate: +6%
- Untekked common weapon rate: +6%
- Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
- Photon Drop rate: +0.9%
A7
- HP: +180%
- XP: +225%
- ATP: +180%
- DFP: No boost
- MST: +180%
- ATA: +60%
- EVP: +12%
- LCK: +24%
- EFR, EIC, ETH, ELT: +32%
- EDK: +72%
- ESP: +84%
- Damage: +300%
- Fixed damage: +120%
EX激活率也被削弱:
- Freeze: 1.25 seconds
- Paralysis: 1.75 seconds
- Confusion: 2.5 seconds
- HP Cut: 1% activation chance
此外,A模式下掉率有小幅度提升:
- Drop Anything Rate (DAR): +7%
- Rare Drop Rate (RDR): +18%
- Meseta quantity dropped: +186%
- ID-specific common weapon rate: +7%
- Untekked common weapon rate: +7%
- Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
- Photon Drop rate: +1.05%
A8
- HP: +225%
- XP: +250%
- ATP: +225%
- DFP: No boost
- MST: +225%
- ATA: +75%
- EVP: +15%
- LCK: +30%
- EFR, EIC, ETH, ELT: +39%
- EDK: +90%
- ESP: +105%
- Damage: +375%
- Fixed damage: +150%
EX激活率也被削弱:
- Freeze: 1.053 seconds
- Paralysis: 1.474 seconds
- Confusion: 2.105 seconds
- HP Cut: 1% activation chance
此外,A模式下掉率有小幅度提升:
- Drop Anything Rate (DAR): +8%
- Rare Drop Rate (RDR): +23%
- Meseta quantity dropped: +233%
- ID-specific common weapon rate: +8%
- Untekked common weapon rate: +8%
- Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
- Photon Drop rate: +1.2%
A9:
- HP: +263%
- XP: +275%
- ATP: +263%
- DFP: No boost
- MST: +263%
- ATA: +88%
- EVP: +18%
- LCK: +35%
- EFR, EIC, ETH, ELT: +46%
- EDK: +105%
- ESP: +122%
- Damage: +438%
- Fixed damage: +175%
EX激活率也被削弱:
- Freeze: 0.93 seconds
- Paralysis: 1.302 seconds
- Confusion: 1.86 seconds
- HP Cut: 1% activation chance
此外,A模式下掉率有小幅度提升:
- Drop Anything Rate (DAR): +9%
- Rare Drop Rate (RDR): +28%
- Meseta quantity dropped: +272%
- ID-specific common weapon rate: +9%
- Untekked common weapon rate: +9%
- Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
- Photon Drop rate: +1.35%
A10:
- HP: +300%
- XP: +300%
- ATP: +300%
- DFP: No boost
- MST: +300%
- ATA: +100%
- EVP: +20%
- LCK: +40%
- EFR, EIC, ETH, ELT: +53%
- EDK: +120%
- ESP: +140%
- Damage: +500%
- Fixed damage: +200%
EX激活率也被削弱:
- Freeze: 0.833 seconds
- Paralysis: 1.167 seconds
- Confusion: 1.667 seconds
- HP Cut: 1% activation chance
此外,A模式下掉率有小幅度提升:
- Drop Anything Rate (DAR): +10%
- Rare Drop Rate (RDR): +34%
- Meseta quantity dropped: +311%
- ID-specific common weapon rate: +10%
- Untekked common weapon rate: +10%
- Weapon percentage patterns set to 3 for early areas (Forest, Cave, VR Temple, VR Spaceship, Crater) and 4 for later areas (Mine, Ruins, Central Control Area, Seabed, Control Tower, Subterranean Desert)
- Photon Drop rate: +1.5%